Vote Now!

This year’s finalists for the ING Unseen Talent Award are Tom Callemin (BE), Andrea Grützner (DE), Alexandra Lethbridge (UK), Robin Lopvet (FR) and Stefanie Moshammer (AT). Over the past few months, with coaching from renowned British artist Nadav Kander, each artist created pieces for the ING Collection based on the theme ‘Common Ground’. An international jury will decide on this year’s Jury Winner, who will receive a production fund of €10.000. In addition to the Jury Winner, a Public Winner will be determined through our online voting system, and will receive another commission to create an artwork for the ING Collection. Scroll below to view the work of this year’s finalists and to read about what inspired their artistic process!

Vote now for who you think should be the Public Winner! You can only vote once, so make it count.

Tom Callemin
Circular ruins, 2017
Vote

Artist Statement: A flash of light travels over a landscape and illuminates everything in its presence. The flash freezes all action, and through many perspectives a moment unfolds.
 

It is said that different variations of a single reality are always present in time. History and present are made up of infinite series in time, existing simultaneously like a network of paths that diverge, converge and run parallel to each other.
 

By using multiple cameras that use the same flash of light, one thousandth of a second reveals three months of study and preparation. The temporal light connects and affects everything that existed in this fragmented panorama of one moment.

Robin Lopvet
Économie de marché (Market economy), 2017
Vote

Artist Statement: For three years, I lived in Arles, France. Twice a week, one of the biggest markets in the area takes place. When it ends, there is still a lot of edible food thrown in the trash. This work represents a portion on one day’s waste. I did not see anyone pick up anything on this day. Wasting food is what Europeans do with our common ground.

 

As I am involved in post-photography (an attitude that assumes the digital part of photography, using artefacts and repetitions, without trying to hide the digital materiality), I will represent the waste of one single day in one large digital collage, using what people throw to transform it into something else.

Alexandra Lethbridge
The Path of an Honest Man, 2017
Vote

Artist Statement: Common ground describes the ways we are united and in turn, divided. Non-verbal communication and unspoken languages affect the way we understand or misinterpret each other.

 

The Path of an Honest Man conducts a visual study into the hidden language of lying to find commonalities in universal gestures and visual cues.

 

A lie is to make a false statement with deliberate intent to deceive; an intentional untruth, a falsehood. The lie creates a fictitious image of a situation or person. The work examines visual methods of deception and the creation of false images.

Stefanie Moshammer
Stage Two (Evolution), 2017
Vote

Artist Statement: My images do not indicate a common ground on which we all stand in agreement. It is diversity itself – the truth of the difference and the contrast – that people experience belonging to different places. There is a persistent, blurred line between balance and disharmony, order and chaos, good and bad.
 

My aim is to find parallels in these contrasts – to see similarity in the dissimilar – that form common ground.
 

The work functions as a mirror of our cultural diversity and the resulting paradoxes in today’s society.

Andrea Grützner
Hive, untitled 1, 2017
Vote

Artist Statement: Modern societies facilitate the creation of buildings, but why do they generate narrow pathways despite these open spaces? In particular, contemporary educational buildings seem to be the architects’ creative mecca, grounded in their dreams of individualism.
 

These structures were designed to provide a space for finding common ground and sharing knowledge – a meeting and learning environment. To what extent can architecture determine human behaviour?
 

Their interiors seem to be metaphors for orientation and alienation, like a computer game with different levels. Some spaces feel as if they could close in on you with a sudden snap, swallowing you up. Others seem like spatial, comic pictures with a simplified, symbolic nature – like a lawn or a hive.